Unreal Trainer Storyteller Actor

about

Ever since I saw the movie Toy Story I wanted to explore animation and voice my own characters. As a kid I competed in gymnastics and later as a pole-vaulter for Georgia Tech where I joined the Emergent Game Group. I told myself I was only there to learn about 3D animation for film, but little did I know that motion capture and realtime game technology would become so integral to the filmmaking industry. 

I’ve worked with clients such as: Trick 3D, Profile Studios, and Warner Media and I’ve been using Unreal Engine since 2015.  In 2021, I became an Unreal Authorized Instructor to equip current filmmakers as well as the next generation to tell their own stories with realtime technology.

Unreal Authorized Instructor

Latest projects

check it out!

Unreal Fellowship

winter 2021
Mary Anne Saves the Day

Mary Anne Saves the Day

interactive audiobook

Armchair Quarterback

vr experience

Officer Buckle and Gloria

interactive audiobook

Delta

virtual photography

Zayden’s Wish

vr trip to saturn

Natural Speaking Voice 

  • Age Range: 25 – 40
  • Accent: Neutral American

Voice Qualities

  • Fresh, Bright, Crisp, Smooth, Soft
  • Genuine, Caring, Energetic, Quirky

Home Studio

  • NT-1A Rode Mic
  • Focusrite Scarlett 2i2

Specialties

  • Audiobooks, Animation, E-learning
  • Children’s Literature, Young Adult

professional experience

Mocap Talent / Stand-In / Extra

JAN. 2015 – FEB. 2018
  • Portrayed tech demo characters (Optitrack / Perception Neuron suits)
  • Stand-in for virtual photography shoots
  • Extra for Floorplan Revolution promotional videos

education

atlanta voiceover studio, Atlanta, GA

FEB. 2020 – FEB. 2021 
  • Learn Adobe Audition with James Younger
  • Intro to VO with Brian Bremer

Alliance Theater, Atlanta, GA

NOV. 2019 – DEC. 2019
  • Acting I with Allison Gardner

independent study

OCT. 2018 – JUN. 2019
  • Girls Will Be Boys with Lisa Biggs
  • Private voice coaching with Sharon Corpening

awards

Jury’s Choice Award, ASIFAC VO ANimation battle

DEC. 2020
  • Voiced southern cowgirl, sang parody theme song

Mary Alyce and John Merow Over Achiever Award, learning ally

APR. 2019 – MAR. 2020
  • 50+ service hours narrating children’s audiobooks

3D work

Zayden’s Wish @ TRICK 3D 

  • Technical demo coordination and rehearsal
  • Realtime pipeline debugging in Unreal Engine

Sky Rover Commercial @ TRICK 3D 

  • Optitrack on-set previsualization

Aflac Commercial @ TRICK 3D 

  • Optitrack mocap recording, Editing in MotionBuilder and Maya
  • Pipeline development in 3ds Max and Maya

Terminus Presentation for TRICK 3D 

  • (Un)Realistic Expectations: Pushing Unreal 4 Beyond Gaming (Speaker)
  • Dance, Mocap recording with Perception Neuron Unreal plugin

2017 Atlanta Jewish Film Festival Opening 

  • Pipeline development, Lighting assistance in Maya
  • Rendered with Mental Ray

Dancin’ Man @ Games That Work (serious game for IARPA) 

  • Optitrack recording and mocap editing in MotionBuilder
  • Lighting in Maya, Rendered with Mental Ray

Delta Virtual Photography @ TRICK 3D 

  • Ran Optitrack’s Virtual Camera System (VCS) with MotionBuilder plugin
  • Technical continuity, Script supervision, vMix video capture operation with live chroma key

Render Script @ Turner Studios 

  • Scripting, Debugging, Documentation in After Effects

Nor: A Cloud Story @ SCAD Atlanta (10 week collaborative short)

  • Lighting, Shader network setup, Debugging character rigs in Maya
  • Rendered with Mental Ray

skills

Motion Capture
Virtual Production
Pipeline Development / R & D
3D Generalist
Technical Training / Documentation
Public Speaking

software

Unreal
Maya / 3ds Max
Adobe Audition / Premiere
MotionBuilder
Shotgun
Optitrack / Blade MCS

languages

Unreal Blueprints
Python
MEL Script
MAXScript

professional experience

freelancer

AUG. 2018 – PRESENT
  • Motion capture, Unreal, video editing, pipeline dev, previs, volumetric capture
  • Clients: Trick 3D, Profile Studios, Interactive Advantage, MoTR, Arcturus, Method Studios (formerly Proxi VP)

Technical Manager, Trick 3D

JAN. 2015 – FEB. 2018
  • Facilitated on-set virtual production shoots, motion capture / calibration / cleanup
  • VR / AR tech demos for archvis / cinematic previs, developed previsualization tools
  • R & D project pipelines, Shotgun, public speaking, documentation

Effects Technical Assistant, warner media Studios

JUNE – AUG. 2014
  • R & D pipeline and tools for Nuke, After Effects, and Maya workflows 
  • Color management for ARRI Alexa / Nuke workflow 
  • Rendering, 3d tracking, lens distortion, alembic, Javascript, Python

Lead Mocap Technician, Games That Work

JUNE – AUG. 2012
  • Ran Optitrack capture sessions, processed and distributed motion capture data

teaching & research

UNREAL AUTHORIZED INSTRUCTOR

JAN. 2021 – PRESENT
  • Training partner for Epic Games
  • Teaching Assistant for Unreal Fellowship Winter 2021

adjunct professor, georgia tech / gwinnett technical college

 AUG. 2018 – JULY 2019
  • Taught Maya / Unreal for storytelling, WordPress web development

motion capture assistant, artech residency

 NOV. 2010 – FEB. 2011
  • Facilitated Vicon Blade motion capture sessions 
  • Documented, processed, and archived optical data

education

Georgia Institute of Technology, Atlanta, GA

  • Master of Science in Digital Media (May 2014), 3.92 GPA
  • Bachelor of Science in Computational Media (May 2011), 3.91 GPA Highest Honors
  • Savannah College of Art and Design, Atlanta, GA (ANIM, VSFX, TECH Courses)

Latest Posts

from my blog

Picking up from the previous Sequencer lesson, I add a new asset to the ongoing animation sequence: the spawnable. By the end of this lesson you’ll have a deeper understanding of good Sequencer practices and some new tools to add to your arsenal.

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I start off by giving you a sneak peak of the finished animation from this lesson. After setting up the project, I go over Sequencer terminology, user interface, and basic concepts while forcing you to think about your project pipeline. Then I take you through the animation example, beginning with a review on basic viewport navigation and ending with a fully rendered animation sequence.

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Today, I will look at how director Tom Hooper uses movement and space to reflect the state of Bertie’s emotional well-being, his courage and progress overcoming his stammer, and his willingness to trust his peculiar speech therapist, Lionel Logue, all while building tension to best serve the climax of the film.

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