about

Ever since I saw the movie Toy Story I wanted to explore animation and voice my own characters. As a kid I competed in gymnastics and later as a pole-vaulter for Georgia Tech where I joined the Emergent Game Group. I told myself I was only there to learn about 3D animation for film, but little did I know that motion capture and realtime game technology would become so integral to the filmmaking industry.
I’ve worked with clients such as: Trick 3D, Profile Studios, and Warner Media and I’ve been using Unreal Engine since 2015. In 2021, I became an Unreal Authorized Instructor to equip current filmmakers as well as the next generation to tell their own stories with realtime technology.
acting
Natural Speaking Voice
- Age Range: 25 – 40
- Accent: Neutral American
Voice Qualities
- Fresh, Bright, Crisp, Smooth, Soft
- Genuine, Caring, Energetic, Quirky
Home Studio
- NT-1A Rode Mic
- Focusrite Scarlett 2i2
Specialties
- Audiobooks, Animation, E-learning
- Children’s Literature, Young Adult
professional experience
SCRATCH voiceover, TRIBECA FILM FESTIVAL
- Pennsylvania Dutch accent
- Writing in Unreal program for Ellie Foumbi’s Zenith
Mocap Talent | Stand-In | Extra, Trick 3D
- Portrayed tech demo characters (Optitrack / Perception Neuron suits)
- Stand-in for virtual photography shoots
- Extra for Floorplan Revolution promotional videos
education
atlanta voiceover studio, Atlanta, GA
- Learn Adobe Audition with James Younger
- Intro to VO with Brian Bremer
Alliance Theater, Atlanta, GA
- Acting I with Allison Gardner
independent training
- Girls Will Be Boys with Lisa Biggs
- Vocal coaching with Sharon Corpening
awards
Jury’s Choice Award, ASIFAC VO ANimation battle
- Voiced southern cowgirl, Sang parody theme song
Mary Alyce and John Merow Over Achiever Award, learning ally
- 50+ service hours narrating children’s audiobooks
3D work
Zayden’s Wish @ TRICK 3D
- Technical demo coordination and rehearsal
- Realtime pipeline debugging in Unreal Engine
Sky Rover Commercial @ TRICK 3D
- Optitrack on-set previsualization
Aflac Commercial @ TRICK 3D
- Optitrack mocap recording, Editing in MotionBuilder and Maya
- Pipeline development in 3ds Max and Maya
Terminus Presentation for TRICK 3D
- (Un)Realistic Expectations: Pushing Unreal 4 Beyond Gaming (Speaker)
- Dance, Mocap recording with Perception Neuron Unreal plugin
2017 Atlanta Jewish Film Festival Opening
- Pipeline development, Lighting assistance in Maya
- Rendered with Mental Ray
Dancin’ Man @ Games That Work (serious game for IARPA)
- Optitrack recording and mocap editing in MotionBuilder
- Lighting in Maya, Rendered with Mental Ray
Delta Virtual Photography @ TRICK 3D
- Ran Optitrack’s Virtual Camera System (VCS) with MotionBuilder plugin
- Technical continuity, Script supervision, vMix video capture operation with live chroma key
Render Script @ Turner Studios
- Scripting, Debugging, Documentation in After Effects
Nor: A Cloud Story @ SCAD Atlanta (10 week collaborative short)
- Lighting, Shader network setup, Debugging character rigs in Maya
- Rendered with Mental Ray
professional experience








UNREAL AUTHORIZED INSTRUCTOR,EPIC GAMES TRAINING PARTNER
- Teaching Assistant for Winter | Spring 2021 Unreal Fellowships
- Instructor (Animation, Maya) for Summer 2021 Unreal Fellowship
- Unreal Artist | Instructor for Tribeca Film Festival: Writing In Unreal
- Mentor for CG Spectrum | Mastered (Unreal Authorized Training Centers)
- Instructor | Mentor for Unreal 2022 Spring Fellowship
freelancer
- Unreal, motion capture, previs, video editing, pipeline development, volumetric capture
- Clients: Trick 3D, Profile Studios, Interactive Advantage, MoTR, Arcturus, Method Studios (formerly Proxi VP)
Virtual Humans Animator (Blueprints), ETC@USC’s Fathead
- Scripted blueprint triggers to randomize virtual human animation
- Presented at HPA, findings will be published in the next ETC@USC white paper
- 30 MetaHumans (500K triangles each) were animating on the LED volume @ LOD 0
adjunct professor, GEORGIA TECH | gwinnett technical college
- Taught Maya, Unreal generalist skills with an emphasis on storytelling
- Taught WordPress for personal portfolio development
Technical Manager, Trick 3D
- Facilitated on-set virtual production shoots, motion capture, calibration, cleanup
- VR / AR tech demos for archvis / cinematic previs, developed previsualization tools
- R & D project pipelines, Shotgun, public speaking, documentation
Effects Technical Assistant, warner media Studios
- R & D pipeline and tools for Nuke, After Effects, and Maya workflows
- Color management for ARRI Alexa / Nuke workflow
- Rendering, 3d tracking, lens distortion, alembic, Javascript, Python
Lead Mocap Technician, Games That Work
- Ran Optitrack capture sessions, processed and distributed motion capture data
education
Georgia Institute of Technology, Atlanta, GA
- Master of Science in Digital Media (May 2014), 3.92 GPA
- Bachelor of Science in Computational Media (May 2011), 3.91 GPA Highest Honors
- Savannah College of Art and Design, Atlanta, GA (ANIM, VSFX, TECH Courses)
skills
software
languages
Latest Posts
from my blog
UE4 Sequencer: Spawnables v. Possessables
Picking up from the previous Sequencer lesson, I add a new asset to the ongoing animation sequence: the spawnable. By the end of this lesson you’ll have a deeper understanding of good Sequencer practices and some new tools to add to your arsenal.
Intro to UE4 Sequencer
I start off by giving you a sneak peak of the finished animation from this lesson. After setting up the project, I go over Sequencer terminology, user interface, and basic concepts while forcing you to think about your project pipeline. Then I take you through the animation example, beginning with a review on basic viewport navigation and ending with a fully rendered animation sequence.
Space and Movement: Building Blocks of Visual Structure
Today, I will look at how director Tom Hooper uses movement and space to reflect the state of Bertie’s emotional well-being, his courage and progress overcoming his stammer, and his willingness to trust his peculiar speech therapist, Lionel Logue, all while building tension to best serve the climax of the film.
Read more